home *** CD-ROM | disk | FTP | other *** search
- /* document.h
-
- This contains all the document-specific code.
-
- Michael Bishop - August 21 1996
- Nick Thompson
- Robert Dierkes
- (c)1994-96 Apple computer Inc., All Rights Reserved
-
- */
-
-
- #ifndef _DOCUMENT_H_
- #define _DOCUMENT_H_
-
- #include <QuickDraw.h>
-
- /* for QuickDraw 3D */
- #include "QD3D.h"
-
- #include "BoxMooV_texture.h"
-
- struct _documentRecord {
-
- WindowPtr fWindow ; /* the window associated with this document */
-
- TQ3ViewObject fView ; /* the view for the scene */
- TQ3GroupObject fModel ; /* object in the scene being modelled */
- TQ3StyleObject fInterpolation ; /* interpolation style used when rendering */
- TQ3StyleObject fBackFacing ; /* whether to draw shapes that face away from the camera */
- TQ3StyleObject fFillStyle ; /* whether drawn as solid filled object or decomposed to components */
- TQ3Matrix4x4 fRotation; /* the transform for the model */
- TQ3Point3D fGroupCenter ; /* the center of the group (for rotation) */
- float fGroupScale ; /* scaling factor to apply before drawing */
-
- TAnimatedTextureHdl fTexture; /* The QuickTime texture */
-
- };
-
- typedef struct _documentRecord DocumentRec, *DocumentPtr, **DocumentHdl ;
-
- /* -------------------------------------------------------------------------------------------
- **
- */
-
- DocumentHdl Document_New(void);
- DocumentHdl Document_Open(void);
- DocumentHdl Document_GetFromWindow( WindowPtr theWindow);
- TQ3Status Document_Draw( DocumentPtr theDocument ) ;
- void Document_Delete( DocumentHdl theDocument) ;
- void Document_Remap(DocumentHdl theDocument, int newResolution);
- TQ3Status Document_SubmitScene( DocumentPtr theDocument ) ;
- void Document_Animate(DocumentHdl theDocument);
- TQ3Status Texture_ChangeResolution(TAnimatedTextureHdl pAnimTxtr,int newResolution);
-
- #endif